Monsters Inc.
Scare Factory
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This system emulates the scare floor from Disney Pixar’s Monsters Inc. We constructed an employee check-in station, scream canister, mission control site, and child’s bedroom to allow scarers-in-training or even expert scarers to practice their scaring skills.
The user first checks into the employee check-in station. They select their name from the list of employees which sends a message to mission control to let them know who is about to enter the room. Mission control then sends a message to the bedroom which triggers the door LED to light up to let the user know the room is ready to be entered. The user then selects a figure to enter the room with, presses the button to open the door, and proceeds into the room. Once the figure reaches the bed, the user repeatedly presses the button to increase their scare score. After 15 seconds, a child screams, which fills up the scream canister with energy. The scare score and energy level is sent to mission control to update their records as well as update the leaderboard. The scaring is complete and the user leads the figure out of the room.
The Team
We are a group of Human Centered Design & Engineering students at the University of Washington. We created an Arduino Prototype of Monsters Inc. Scare Factory for our undergraduate physical computing (HCDE 439) class throughout the course of our spring 2017 term.
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